I've talked to the general guy, we've assigned positions, I've peptalked the militia. Then travel to the next force shield and battle two more military droids, followed by three more in the next room. The Exchange hoped to use Dantooine, which had nearly been severed from the Galactic Republic following the loss of the Jedi Enclave, as their base of smuggling operations. Bao-Dur will not take kindly to this behavior and your influence with him will drop if you ignore his complaints. When you reach the apartment you have the option to turn the man into TSF where he will be safe, give him to Czerka where he will be killed, or extort him and then betray him. Travel up the ramp from the Cantina and into the TSF headquarters. You will come across the first lightsaber crystal. Kreia's force heal command will make this battle much easier. This may seem impossible but there are some tricks to get ahead. Note that Bao-Dur is knocked unconscious during the crash and will be replaced by another party member who may need to be leveled up. You can attack them through the walls with force lightning. Across from this hall is the entrance to the reactor. Speak to the Twi'lek man watching the dancers to try to win her back in another game of pazaak. Next, start out the battle by lobbing some powerful grenades (plasma works well) into the three oncoming handmaidens. After this conversation you choose to rest again and the communications console will ring again. As you open another military door, there will be a man ahead. Travel to docking bay number 2 and show the guard you credentials to enter the facility. If you win the card game, the slave becomes yours, however if you loose you will give up 1000 credits. New comments cannot be posted and votes cannot be cast. Do not threaten to kill her while intimidating Slusk or you will have to fight both of them at the same time. I just left Telos. If you inspect the rear of the ship it will restore the party's health for no apparent reason. He says that Jana Lorso has more information. After sabotaging Khoonda, I ask Visas about her sight & learn 'Force Sight' (*). Forgotten by everyone, the settlers h… Battle number 5 is the most difficult of the encounters. Use Bao-Dur to defuse them and collect the goods. Star Wars™: Knights of the Old Republic series. Speak to Duros in front of the Czerka station for information on Batu Rem. The second bounty is on two criminals that can be found in the Czerka offices. Choose to rest and your meditation will be interrupted by a messenger from Chodo Habat. This can be useful for experience points. The choice is yours, but in terms of assembling a lightsaber, the fastest method involves traveling to Nar Shaddaa first. Walk in the direction of the military base sub-level. In the center of the room there is a computer terminal where the turrets can be switched off and you can download a map of the facility. Kotor 2 was pretty grey but yeah: I would've liked a 3rd Kotor in any event. Be sure to save the game before entering the match. But no number of mines on the west side seem to do the trick - even when I have so many down that the game won't let me place anymore. However, they are primarily assassins in this game. Take them down with a flurry of force attacks and return to the Cantina to speak with Luza. Travel through the doorway to the right to greet Lopak Slusk. The Jedi council will ask to see you. If they knew or even suspected of a Jedi being in the area, wouldn't it be more likely that they would just send a few of their assassins to the planet discreetly and take said Jedi out, rather than go through the middle-man of the mercenaries? Then, grab the items on the beach and in the southwest and head towards the mine field in the southeast. Lie to the Ithorian in front of the door to the hanger and then show him your credentials. She agrees to help you accomplish this task and directs you towards the Bumani Exchange Corp offices across from the Czerka offices. Either use computer spikes to shut down the security system, or if your persuade skill is high enough you can lie to the guard and convince him to give you samples of the plant. Kill Lopak Slusk Slusk is an exchange boss that Czerka would like to get rid of. The door to the next area is shielded, so select Bao-Dur and select the bash option. Speak to Kreia about her past to see a cinema involving her and other Sith. Threaten him and then take his life to earn dark side points. There are supplies hidden amongst a corpse at the end of the hallway to the left. Travel through the offices until you reach Jana Lorso behind a desk. And then...nothing. First off, equip every character with their own deflector shield. Return to Dobo's shop and return the medical supplies to him. TSF Headquarters Before speaking with either of the groups you should go to the TSF headquarters to retrieve your equipment. Speak with Jana Lorso to earn your dark side points and receive another evil quest. Be sure to collect their dropped items. This is discussed further in the "bounty hunting" quests at the end of this section. The first groups I'd think of would be the Exchange, Czerka or the Sith, since the mercenaries describe their employer as 'rich and powerful'. (It is in the hall with the windows just past the second cantina entrance.) While there, you'll meet the Disciple who will give you details about Master Vrook and when you finally find him, learn of the imminent mercenary attack on Khoonda. Pick a fight with him and kill him to earn dark side points. Before entering the game, be sure to buy some better cards from the woman near the swoop racing entry desk. The general and all the militia are in the same place as before the cutscene. The General will offer you money for finding alternate energy sources and your journal will be updated. You can keep the 500 credits as hazard pay and Luxa will come up with another task for you to complete. They had planned to make KOTOR 3, but cancelled it because LucasArts was having to make cutbacks and fired a lot of people; still, I don't see why they couldn't have eventually made one if they could wait 7-8 years to release TOR. He will use his prosthetic arm to open the door. You have the option to stick to the cliff side path, the water, or attack the mercenaries in the center of the map head on. If the turrets in the previous room have not been destroyed, they will become active when the reactor is brought online. I can't interact with ANYTHING. Get ready to bust out the armor and force powers and zap the woman in white across the room. Later, take this blaster party to the evil Dobo brother who runs an item shop next to the Cantina. This room also contains a computer terminal that can be used to overload the droid recharging stations. The second quest is to steal some shield generators from the Ithorian docking bay. However, Zherron is reinstated when the mercenaries reveal their plans for attack. Has anyone encountered this? Take a right down the next hallway where you will encounter more turrets. Star Wars: Knights of the Old Republic II - The Sith Lords is an underrated sequel that has aged well since its 2004 release thanks to fan support. He met Meetra Surik there while investigating a possible murder. This sequel to the blockbuster RPG features an all-new, more perilous storyline, new characters, classes, locations and force powers. The man will then approach you and ask to be escorted out of the area. I don't recall this being mentioned anywhere. Follow Bastila into the Jedi Chambers. Okay, I'm doing the Attack on Dantooine mission. Sid_Starkiller 12 years ago #2 Kill Saquesh, the guards will attack without engaging the dialogue. The latter seemed to be removed when Master Vrook was caug… After he deactivates the system, select the plant in the center of the room and take some leaves. Don't be distracted by him, instead turn to the left and take out another military droid. Threaten to melt him into scrap if he complains and you will be teleported directly to the Czerka offices. First, remember that the mercenaries like to use shields, so a lot of melee attacks will be deflected. True, the mercenaries wanted to collect the bounty on Jedi, but that still doesn't justify the attack on the settlement. Inside of the docking bay you will run into the advanced droid and one TSF guard. Can't go through into different areas, EXCEPT the Ebon Hawk. Search the lockers to grab the shield and return to Dobo's shop. Deeper into the offices there are four more mercenaries who are accompanied by two combat droids. , Going through the center leads to a large battle, but its one that can be won. These enemies are likely to be using shields so prepare to hit them with some force powers. I am starting my second play through of kotor 2. Dark-sided players will kill Vrook in battle, unless they succeed in distracting him earlier by making him fight the mercenary camps. I've talked to the general guy, we've assigned positions, I've peptalked the militia. You can either return her to her boyfriend for light side points, or keep her as your slave for dark side points. , Speak to the secretary behind the desk and tell him that Lorso sent you to board the shuttle. So up til now in my playthroughs of Dantooine I've always killed the mercenaries in the crystal caves. After the battle, look for the bunker entrance near the crash site and head underground. Administrator Adare and her advisor, Jedi Master Vrook Lamar (one of the former members of the Dantooine Jedi Council) were seen as obstacles to the Exchange's plans. Unfortunately for you, the bay doors are locked and ship requires ignition pass codes. Can't go through into different areas, EXCEPT the Ebon Hawk. Before entering the apartment complex you must access the character select screen and remove all teammates from your group. In KOTOR 2, Dantooine is a single settlement of embittered survivors fending off mercenaries and scavengers looking to loot the Jedi Enclave clean of any remaining relics. Wanting to see what the best way/better way would be.For reference my order was Onderon (dxun) Dantooine Back to Onderon for civil war Nar Shaada Korriban Then the whole ending thing. You may want to take advantage of a Jedi with healing abilities for this battle. IGN & Friends Among Us Charity Livestream, Where to Buy RTX 3060 Ti, RTX 3070, and RTX 3080 Gaming PCs (Updated), CES 2021 Highlights: The Biggest Announcements From The Show, Star Wars Knights of the Old Republic II: The Sith Lords, Things Ghost of Tsushima Doesn't Tell You. There are also four black lockers that can be searched for items. Inside this room there are some supplies and a data pad containing the ignition codes. He will open the doors and give you a gift from Lorse - a piece of equipment needed to construct a light sabre. Two droids will defend the door. Information on this character can be obtained from the man behind the desk at docking by 3. Refuse him and take his supplies to earn some dark side points. A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. Maybe I forgot too many details over the many years of my knowing this game. . Beyond Goto and the Telos mercenaries, no one outside of Dantooine shows any interest in the planet, its ruins, or its settlement. He can be bribed or persuaded to give you the information. Remember, items can be broken down into chemicals. 1 - Exit Exit to The Ebon Hawk (#1). After defeating the group you will come across a modified assassin blaster. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Its time to choose a new planet to visit. The mercenary leader waits for you outside of the cave and asks for help with his attack on Khoonda. At this stage just go along with everything they say. They've already demonstrated they could capture him without attacking … You can then help the mercs (Dark Side) or defend Khoonda (Light Side) as the last thing you do on Dantooine. If I then leave the Ebon Hawk and talk to the general again, the … She will ask you to complete a task before she sets up a meeting with Slusk , Luxa tells you to head to the medical bay to await a transmission regarding a weapons transaction. The Sith attack also concentrated heavily on some obscure ruins to the south, but the reason for this is unknown." A CSF officer will witness the theft and say that he is going to report the act to his superiors. He is also a required member of the party. There are four turrets in this large area, and they are shielded so use anti shield weapons or force powers to take off large chunks of their health. Bribe him for the info and return to Grenn to collect the reward. They've already demonstrated they could capture him without attacking Khoonda. It is possible for the player to reveal that Zherron is spying on the mercenaries to Terena Adare, causing him to be removed from his post and Berun Modrul to take his place. Leave the offices and take the lift to the cantina level. This droid can be reprogrammed to assist the party. When organizing the defense of Khoonda, one of the tasks is to shore up the minefields. Speak to Samhan Dobo in the shop next to the Cantina and agree to complete some tasks for him to join the smugglers. You can attack them through the walls with force lightning. 2. Focus your entire party on one droid at a time until they are disposed of. As you enter the main hall where Jana Lorso works you will face another group of mercenaries. Next, Dobo will instruct you to go to the medical facility across from the Ithorian compound and steal some supplies from the canister. Choose Telos and the next planet will come into view. But I wanna hear other peoples take on these: 1. The armory will be opened and you will have to search the lockers for all of your equipment. Contact Info ~ ~~~~~ If you have any comments, questions, or found any errors please contact me at jiyu_aifu@yahoo.com Make sure you put in a subject and mention that the game is Star Wars: Knights … After the battle there are two containers and a footlocker in the room that can be searched. Around the next bend there is another sentry droid which announces the presence of three more mercenaries around the corner. The attack destroyed much of the Jedi Enclave, leaving only the sublevel partially intact. The next room is filled with poisonous gas grates, so stick to the walls. The room on the right contains the bay controls that unlock the hanger doors. Stick to ranged attacks for these enemies, or risk running through the mine field in front of them. In Apartment complex A, search the northern dormitory's footlocker and the inhabitant will confront your party. The general and all the militia are in the same place as before the cutscene. Main Knights of the Old Republic Walkthrough. This is also an opportunity to converse with your team members and gain influence. I place several mines on the east side, until the game tells me there are enough on that side. I want to be light side and confront his men. Azkul also wanted to sell Master Vrook to Goto. On top of that, they would have to deal with Goto, who specifically wants the planet to remain under Republic control. Kotor 2 Lightsaber Parts Dantooine; Kotor 2 First Lightsaber Games; Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation.. In order to find this character you must travel to the Cantina and talk to Luxa who is standing at the bar. That was basically the brief history of what happened to Dantooine since KOTOR 1. The door on the left contains a control panel that will shut down the gas valves beneath the floor. However, I've recently heard it's possible to leave Vrook to rot with them and still finish Dantooine. Once you escape the planet Taris you’ll be taken to Dantooine where the Jedi enclave is located. Moza will call you and tell you he is held up in the vivarium room. Obviously, the last choice is the darkest. The next area contains the orbital shuttle. And then...nothing. Tell them to teach him a lesson to earn dark side points after they kill him. I've just visited the crystal caves on Dantooine and Azkul is awaiting me with a group of mercenaries. Continue through to the next force field using Bao-Dur and face three Telos Military Droids. The Ebon Hawk has been stolen and moved to the surface of Telos. Then, take a left while walking down the ramp from the platform and face three more mercenaries guarding a tunnel entrance leading underground. Besides the handmaiden battles there is little else to do at the academy. First, make sure you are stocked up on life support packs and advanced med packs. Light side or dark side, I assumed this was the way of moving forward and went with it. Kill him and return to the Cantina to report back to Luxa. Defense/Attack of Khoonda When you have completed all of the other quests return to Administrator Adare (or the Mercenaries) to prepare for the defense (Light Side) or attack (Dark Side) on Khoonda. She will try to subdue you after the battle and another fight takes place. Blow up the damaged container in this area with a minor frag mine to obtain the contents. I didn't really like my planet selection on my first way round. In order to get close to the plants you will have to do one of two things. True, the mercenaries wanted to collect the bounty on Jedi, but that still doesn't justify the attack on the settlement. Smuggling Quests - Keep in mind that smuggling quests are aligned with the Dark Side. The tank's most powerful weapon is a flame thrower. This time, an offer will come in from the Czerka Corporation offering you a job when you are released. Then, take the tunnel down into the old military base. Every other mercenary, including Azkul (if you side with him) mentions that it's a third party paying them. Battle number 4 is against a pair of handmaidens. There are basically four things that you can either do to help or sabotage the Khoonda defense. Then attack the shielded enemies with force powers to take away large amounts of health. The door down the hall will now be open. . Czerka Offices Dark Path The Czerka offices can be entered from the Residential Module 082 East. He tells you to speak with Jana Lorso at the Czerka headquarters. A long scene between Kreia and Atton will play out and then you will face Atris. Speak to her sisters and follow the path of conversation about her knowledge of the Jedi. Be sure to heal as soon as you finish off the human enemies because the surrounding beasts are quick to close in. Wii FC: 0967-4933-7285-7961(BlkThunder) Pokemon Diamond FC: … This updates your journal. In the next area there are two attack droids behind a wall of mines. Choose this option to skip a battle and earn some experience. If you have chosen a male character the Last Handmaiden will join your team on the ship. Unfortunately some CSF officers have caught on to the smuggling and are waiting there to intercept your team. During this final conversation with Slusk, Luxa enters the room with her band of thugs. Search the hallway straight ahead and the supply pack in the center of the next area. it would make more sense for them to try and abuse loopholes and such to integrate with the settlement and make their profits that way. Do you know where I can find this? Okay, I'm doing the Attack on Dantooine mission. I can't interact with ANYTHING. Inside the cantina you can engage in swoop racing and games of pazaak to win credits. Right next to the information desk is a Czerka guard that can be intimidated into giving you information regarding Batono. Speak to Lieutenant Grenn and he will offer you three bounties on recent criminals that are currently on the station. Only then will you be allowed into the apartment to make the deal. Last time, we were poking around the Kinrath caves on Dantooine and stumbled upon Master Vrook, the second of our four lost Jedi Masters. This will give you a chance to inflict some damage to the group without harming yourself. Battle number 2 is again against a handmaiden and you are allowed to use melee weapons. You will face five handmaidens, three from the front and two in back. Underground Base , When you enter the base, avoid the square in the center of the room because it emits poisonous gas. Unfortunately, the facility officers do not believe your claims and must investigate the killing. All you have to do to complete this quest is witness the two leaving the office and then tell the lieutenant that you killed them. The two criminals that the Gerneral spoke of earlier will be at her desk but will run away. From there the battle is as easy as the previous attack. Tell the guard outside that you have been sent by Luxa and he will allow you to pass. On the other side of the crash site there is a hidden cache that is surrounded by mines. They are easily killed with a few blasts of force lightning. Forget the stun droid force power and instead stick with force lightning to bring the machine down in only a few hits. Alternatively, if you're working for Azkul, you can use the console and sabotage them to fire on friendly militia. ~~~~~ ~ 5. Guide part 7 , Behind Atton there is a navigational chart that shows the Ebon Hawk's destination. Save the droid master for last as she wears a powerful shield. Search his body to find an armor upgrade. Speak to the new droid and tell him that you will be escorting him the Czerka offices. With a little luck this should be enough to take down three of the handmaidens before they kill you. He will always be replaced by another thug after you kill him off. There are four mercenaries in the Lobby armed with blaster rifles. In the halls of the next area. Once in the apartment, the two bounty hunters will attempt to kill you and make off with the goods. Also, ask about what the TSF plans on doing for a fuel source since the destruction of Peragus. Reply that you are there to kill him and he will order his guards to attack. Star Wars: Knights of the Old Republic II ... Part 23: Dantooine: Hey, We Were Running Short on Mines, Okay? , Speak to Lt. Dol Grenn in the TSF offices to begin the bounty quests. The Sith are hunting down the Jedi, so them having an interest in Dantooine is easy to excuse. There are also items to be found at the end of the beach and among the skeletons on the southwest corner of the map. Forgiving Bao-Dur, Atton, and T3-M4 for their capture will give you increased influence with these characters. These battles can be difficult and your best bet is to set the battle difficulty to easy. After the battle, demand a reward from Lorso, then tell her that the exchange has been taken care of. Use either intimidation or Jedi mind tricks to get past her and further into the exchange. Travel to the reactor and activate it through the control panel. The third bounty is on Batu Rem, the man who was impersonated someone trying to kill you. Now, return to Khoonda … Then begin the battle by throwing sonic grenades into the middle of the group as you approach, this will take off a good chunk of their health and may even take down a few mercs. Check the terminal at the top of the platform to find the best method for obtaining the Ebon Hawk. , There is a hall branching from the hanger, take this path to find three doors. Similar to the Exchange, what would Czerka gain by driving out the settlers and taking control of the planet? Keep them back and have them attack the turrets at the end of the field from a distance. There are four mercenaries in the Lobby armed with blaster rifles. The secret Academy is not large but once you leave, you can never return. Due to the way your allies react to enemies, avoiding the fight in the center can be difficult. When Darth Malak destroyed the Jedi Enclave on Dantooine in 3956 BBY, the settler community of this relatively recently colonized planet found itself deprived of any support. The first battle is against one woman and you are not allowed to use any equipment, items, or powers. The Exchange hoped to use Dantooine, which had nearly been severed from the Galactic Republic following the loss of the Jedi Enclave, as their base of smuggling operations. The line of conversation involving criminals that can be used to overload the recharging... 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