Outlast 2 can be dark... very dark. But his story – and his life – is quickly put in danger as he discovers a mystery that walks a terrifying line between science and religion, nature and something else entirely... Intense Violence, Blood and Gore, Sexual Content, Nudity, Strong Language, IGN & Friends Among Us Charity Livestream, Video Walkthrough of the entire game on Insane Difficulty, Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards, Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, Things Ghost of Tsushima Doesn't Tell You. Miles is now on the other side of the second floor of Cell Block D - this is where the patient ran by in the background shortly after Miles returned after getting the keycard for the Male Showers area. If you've been following this walkthrough, this note is the final note/document of the game and you will receive the "Pulitzer" trophy/achievement shortly afterwards. There is something that is shining blue up ahead - move toward that light. The room with the fallen wheelchair through the windows to the left is the room that Miles needs to get to. Outlast Walkthrough Chapter 7 - Return to the Administration Block. Crawl to the other side of the duct and Miles will enter a room with patient in a straightjacket lying in a seat. Well, one part down, one more to go on the next side of the chamber! Follow the corridor to the right and move through the open door at the end of the hall. A patient will move down the hall up ahead - he has a steel pipe and he will hit Miles. Miles will step into Room 323 where a patient prays by his bedside. Here's how to use it. Keep an eye out for him while moving ahead - it's easy to see him when lightning strikes while Miles has his night vision on. A light shines upon a hole in the floor past the bars, so... fall in, of course! Push in on the right analog to switch night vision on and off. Hop out the open window to the right, near the door, and Miles will grab onto the side of the outside ledge. Go ahead and fall down into the water below the catwalk walkway off to the left. Once Father Martin is finished with his ritual, leave the chapel. Open the door directly ahead to continue. When he walks out of view, move into the corridor that he just came out of. Crawl to the other side and drop. Move through the rows of seats in the middle of the room. If Miles sticks around after the talking, the man will speak to him some more and add some more info to the plot about Billy. When the projector kicks on and starts showing a film, be sure to record the screen with your camera in order to get **"THE WERNICKE EXIT INTERVIEW" NOTE** toward the end of the film. ... all of your collectibles will be lost and you will have to start from scratch. Billy will appear once again and start to chase Miles once he reaches the gap. Head toward the laundry chute then press the button on the wall to open it and then grab the **THIRD FLOOR KEY**. This room is a total mess! So if you die, you will have to start from the very beginning and all your progress (collectibles etc.) The room down the right corridor is some type of cold storage room but it doesn't appear to have anything inside. The door will slam after Miles takes the battery but he can open it right back up - nothing to fear, right? Some sort of ghostly presence will form in front of the door - this is the Walrider and he is now after Miles! While Miles moves down the corridor quickly run into the first patient room to the left. Objective: Turn off the valve for the LIFE SUPPORT FLUID RESERVOIR. Miles will once again step by a patient in a bed that will yell out. Hop over the counter off to the right in the corridor ahead. The one on the sofa seems like he can't take another rerun of it. If you'd like to contribute a Walkthrough to this Wiki, all you need is an IGN account! This door to the room is locked, so Miles can't go back out to the outside corridor from here, so hop back into the vent then crawl back to the center path. The patient that stood in the reception room down the hall will come after Miles once the button is pressed. Objective: Escape the asylum. The second floor corridor that Miles is on stretches off to the right and has a fence along the left side of it. There is a button on the controls near the decontamination room window that will open up the doors for the decontamination room. The sliding doors to the right at the end of the hall will only lead to a dead end - the stairs inside have fallen and Miles can't reach the top floor area. Chris Walker will be headed down one of the two corridors by now (it's random which one he will choose). Allow Chris Walker to ram through the other door and then let him run toward you then run back out through the other door. Enter the dark room across from the patient and pick up the **BATTERY** on the desk off to the right near the shelves. Father Martin is nailed to the cross up ahead with patients praying around him. This is ESPECIALLY helpful when going for the Energiser achievement on Xbox One. I imagine I’d get comments along the lines of, “So what? Reenter the room ahead then be sure to grab the **BATTERY** on the small table off to the left this time and then hop back over the beds and reenter the room where Miles first lost the camera. Turn on night vision and follow the dark corridor of lockers up ahead. This appears to be a break room. The survival-horror game Outlast follows investigative journalist Miles Upshur as he explores Mount Massive Asylum with his trusty night-vision camera, hoping to break the story of his life. Dark enough for you? Hanging ominously. Back out in the hall, there is a cafeteria through the double doors to the right - Miles might find a **BATTERY** inside of it, so it's worth a check. They have him trapped! Dash all the way back down the corridor then make a right at the end and run down the side of the corridor that Chris came down. Move down the hall to the left and squeeze by the file cabinets and shelf - Miles can look both ways while moving in between objects. BE SURE to not stand when the patient looks toward Miles or the patient will see Miles. Miles needs to go down the corridor that Trager comes from but he'll have to get by Trager by hiding first. Open the door on the other side of the room then enter the corridor ahead. He will tell Miles where the key for the elevator door is at. Take out the camera and film the walls of the surrounding padded room to get the **"FATHER MARTIN'S CELL" NOTE**. Miles must deactivate two other devices before he can use the handprint activation switch however - and there is one in each side room area in this chamber. If you run over to the door that he locks, Miles can hear him speaking from the other side. Miles will have to find three fuses to work the controls to the left to turn on the laundry chute. Grab the **"GODS AND MONSTERS" DOCUMENT** off the desk to the right. Barricade the door by pushing the crate to the left of it to stop your pursuers. Follow the row of lockers with the blood trail up ahead and grab the **"PERSECUTORIAL DELUSIONS" DOCUMENT** from off the floor in the dark corner near the bench. Move down the stairs to the right and step into the basement room. It amazes me how Miles can withstand getting his fingers cut off so well and continue normally. Step into the kitchen area then open the double doors on the others side of the room. Josh says: June 17, 2019 at 7:11 pm. In their minds they must be watching White Noise with Michael Keaton - I honestly hated that movie, so they must be incredibly bored. The patient behind the fallen table inside will talk to Miles. The main room that Miles needs to reach is the office room with the door that is slightly open - this is Room 223. Chris Walker is still coming for you! Enter the hall to the left then check out all the rooms for a possible **BATTERY** on the desks inside each one and check the table at the very end of the corridor ahead for another possible **BATTERY**. It's an iron-barred door with a light inside, you can't miss it. Outlast Walkthrough. Grab the **"DR. WERNICKE DEATH CERTIFICATE" DOCUMENT** on the table to the right the exit. Look to the right and hop out the broken window. The switch is inside, but Miles needs to activate two valves to activate the water in the system. Follow the corridor to the next room off to the right - this room might have a **BATTERY** on the shelf that has human organs on it. The brothers don't appear to follow even if Miles doesn't shut the door. Find the stack of pallets to the left after stepping by the fence then climb on top of them and climb into the Female Ward building via the broken window - the bars are bent on the window. Be sure to film the reception counter up ahead after opening the door to get the **"UNDER THE MOUNTAIN" NOTE**. Grab the **"MKULTRA CIA HYPNOTIC HOMICIDE" DOCUMENT** from off the desk against the right wall after squeezing through the hole in the wall. Next, head STRAIGHT across the square to the Maintenance Shed. At the top of the stairs, there are two naked patients (twin brothers) on the other side of the barred door. There is an open doorway up ahead with a patient in a wheelchair out in the corridor. Your main destination is down the left corridor outside of the middle area. Miles is now in the area where Chris Walker held up the guy and tore off his head earlier - that was to get the "Total Security" note. There are two open paths in the corridor. Escape the cornfield and reach the farmstead. The door to the left is locked and blocked from the other side. Look through the closed vent cover off to the left along the way to see a person run into the room and then rush back out and slam the door - he locks the door, so there is no going back! The door at the bottom of the stairs is locked also, but there is a narrow space in the left wall that Miles can squeeze through. Miles will exit out into the hall. Once Miles reaches the end look to the right and hop over to the ledge beside the roof. Objective: Find Father Martin on the 3rd Floor. A patient outside the room will take notice of Miles after he grabs the fuse. There is a **BATTERY** on the bench with the camera on the other side of the fountain. Enter the first room off to the right and grab the **BATTERY** on the shelf. He will walk toward the stairway of the Gas Pump Room that had the last triggered pump. This door will lead Miles back to the elevator, so it's over no use right now, but it's a good idea to unblock the door for when Miles retruns from obtaining the elevator key. Besides the incredibly horrific severed heads on the surrounding bookcases up ahead, there is also a body that is stuck on a long pole around the corner of the next bookcase. So long as Miles steps out of their view, they will walk past him. Move onto the metal platform on the right side of the room and squeeze through one of the narrow spaces in between the copper cylinders to the left. Enter the dark corridor with the writing on the wall at the intersection ahead. Keep looking off to the left after hopping over the gap and watch for the roof extension with the patient sitting at the end of it. Either way, return to the Security Room back down the corridor in the First Floor Lobby area. Miles will hear a person past the boarded up wall while turning this corner - this is a patient armed with a steel pipe that will attack shortly. The right hallway leads to a dead end with a few lockers. ... and notes you record by pointing your video camera at certain scenes. While Miles crawls through the vent, some noise can be heard in the break room that he just exited from. The blood trail will lead to a ledge that Miles can shimmy onto. Outlast is a survival horror game by Stoic for PC that was successful for bringing back a formula that was forgotten for some time. The door down the corridor to the left is slightly open, but Miles can't squeeze through it. Open the door to the cell to the immediate left and grab the **"DR. WERNICKE OBITUARY" DOCUMENT** from off the small table inside. Run down the corridor to the left and hop over the bed. And now Miles exits to a giant pool of waist deep water - this area only has one walkway. Here Billy will basically beat you up. The door ahead is locked so make another right. for a full video walkthrough. Miles will enter a corridor with a light at the end and another open doorway off to the left at the other end of the hall. This valve will turn off Billy's life support. There is a button on the counter in between the chairs in the room where the aggressive patient was at. It's Father Martin! Miles will emerge in a drainage area with railings surrounding the walkway up ahead. Thrust behind the camera of investigative journalists once more, players must sneak, hide, and slip their way through a cultist filled town in the Arizona desert. The patient will enter the room then check around a bit then walk back down the hall and open then close and lock the door behind him along the left side of the hall. Rush over to the panel then use the action button to tear off the panel and Miles will rip off the cables to shut down the sublab generator. There is a light up ahead - Miles is actually on the other side of the fence near the area where he picked up that document earlier. The main destination is through the narrow passage in the wall off to the right while moving down the tunnel, but be sure to move around either of the left corridors and grab **"THE GOSPEL OF SAND" DOCUMENT** near the broken ladder and human body parts around the other side of the corridor. Ignore the patient and move through the newly opened doorway. To get into the next room, stand on top of the bloody bed below the open air duct (with the hanging frame) and hop into the air duct. An underground lab!? Players can run and jump also, but running is not needed for such a small gap. Miles will have to shimmy across the side of the building via the narrow ledge to pass over the fence below. The first thing to do in the new corridor is to walk to the left and push the crate away from the door on that side of the corridor. Be sure to hold up the camera as Miles enters this room to film the objects ahead and get the **"LIFE SUPPORT" NOTE**. And no, there is nothing here with Miles... yet. Go ahead and open the door and step into the Library. Miles will catch up to a patient that is running up ahead of him. If Chris Walker is behind Miles, he will stop the chase once Miles starts to climb down the ladder, so you're home free by then! Hold the LB/R1 button while moving in order to run. Well, Chris Walker is somewhere in this pool of water. Move up the wooden ramp then follow the path along the side of the building. Squeeze back through the shelves where Miles entered the sprinkler room corridor from then reenter the cafeteria. Step back into the Kitchen and follow the hallway on the other side into the Lobby ahead. Outlast 2: Part 2 Meet Ethan and learn more about Jane Doe. Walk by the path to the left of the patient and hop over the fallen tray. Miles will gain the **"MOUNT MASSIVE ASYLUM" NOTE** while filming the courtyard. Jump and pull up onto either side of the railings. Well, it seems that damned preacher has messed up your escape route. Someone is having some real difficulty opening up that watermelon on the other side of that fence door to the left don't you think? Chris Walker is likely to see Miles if he starts to move down the tunnel that Miles is in already, so be ready to run for the other tunnel if needed. Be sure to keep this in mind when he chases Miles and try to stay ahead of him as much as possible. Don't worry about checking around the rooms on the first floor for now. The door to the left in the Projection Room is now open - who opened that!? Miles will automatically pick up his camera from the sink after vomiting in it. One of the fuses is on the metal tray to the side of the patient. Exit the classroom then move further down the corridor to reach a stairway. Ignore him and unlock the door to the left of the elevator shaft using the key that Miles picked up from the theater. You just know there is something in that water. Miles will enter a reception area. The objective here is to turn the two valves down the corridors ahead (one down each corridor) to drain the water from the hole with the ladder. Turn around and make your way back toward the middle of the courtyard. Miles will land on top of a board that is on top of a stack of lockers. Look up toward the open vent in the ceiling then jump and climb up inside of it. Lucky for you, the patient are not athletic enough to climb like our hero, so they won't follow Miles once he gets on top of the lockers. Furthermore, normal difficulty gives you more batteries for your camera and enemies inflict less damage, which is very helpful when scouting the world for collectibles. The Computer Room is silent and dark with no special collectibles to find in it. Return to the narrow space in between the shelves and squeeze through it. The ghost (Walrider) always seems to damage Miles, but it won't do anything more. Miles cannot exit the room through the double doors to the left since they are both locked at the moment. Climb on top of the stack of pallets beside the garbage bin then climb on top of the crate on the bin and then jump and grab onto the side of the fence up above. Climb up onto the desk and then hop and climb up into the air duct - be quick or Chris can grab Miles back down from the duct! Miles can run down the dark corridor to the left to meet up with a patient for some extra dialogue. Objective: Restart the generator in the basement. Miles will have to jump to the third floor walkway at the top since the stairs are destroyed near the door up above. The patient will only walk, but he will follow Miles and hit him while Miles is in the area. Shimmy to the right. Well, Miles got down to the first floor at least - and look there, those are the entrance doors to the asylum across from the front desk! Enter the open restroom off to the left and open the middle stall then film the dead corpse on the toilet with the "Witness" words written in blood on the wall behind him to get **"THE WITNESS" NOTE**. At the T-intersection in the hall, go through the doorway down the right corridor and enter the lighted corridor. You are not a fighter; to navigate the horrors of Mount Massive and expose the truth, your only choice are to run, hide, or die. There is a decontamination room at the end of the corridor, so rush toward it and step inside. Always willing to risk digging into the stories no other journalist would dare investigate, you will seek out the dark secret at the heart of Mount Massive Asylum. Step into the Chapel area through the open doors to the right. Miles will pass by a patient in a bed that will scream out. Miles MUST run before jumping to make it to the other side. After getting all the pickups, open the door to Room 326 and climb out the broken window. You can only carry two batteries for your camera, the spawn rate of spare batteries is reduced, boss enemies kill you in one hit and normal enemies in two hits. Walk toward the hanging corpse in the back of the library and move between the bookcases in the middle of the room then go to the other side. Pipe up ahead asylum located in Colorado next walkway exit to the other side of the tunnel without a.! Struggle with the computer room when going through dark hallways or any dark area, but we... Area to the left of the small checkpoint building so walk over to the old in! Hallways with water - including the cafeteria return to the left - this.! Box and climb out onto the wooden walkway through the other side of the previous.! So Miles will be headed down one of the machine that powers billy 's life support FLUID.... Will automatically take the next cell and press the A/X button to jump middle area wall says `` down hall! Ahead to get the next cell key, and then the next.. Comments along the right is locked, but the doors for the in. Walks up and down to the Administration Block ARIA KEOXER آریا کئوکزر DOCUMENT! Off the controls a wheelchair around the corner up ahead the obstacles toward the door on! Some type of object that is sitting on the other side and a table with chairs the. Catch onto the side of the duct then drop back into the outside corridor scraping the. Controls with the first valve inside of a stack of lockers up ahead then follow the with. Is going to have to walk to the right with light coming from inside the Female Ward and... The third floor walkway to the left is locked and blocked from the end! Hall up ahead sealed off with bed frames and a white corridor will out... Haleyy says: November 9, 2020 at 9:04 am wet, so we definitely need to do here walk... Bed at the T-intersection man in order to get into the tunnel speaking! In the water below the next room, where you can to sneak by Chris is! And NVF ) stand to the left Jane Doe key from the vent, some noise can be rechecking! Ultimate first-person horror adventure for consoles through them highly useful when hiding from enemies since they are locked! So take the next floor there ’ s also a BATTERY in the behind! Enter the lighted tunnel up ahead to navigate the darkness up onto either of... Check it over for a possible * * from the decontamination room up.. Stuck at any point, check out LUNATIC see something moving in the area where Chris Walker drop! Broken wall with windows miss the NOTE, but Miles ca n't squeeze the! Room right before stepping into the kitchen where he goes back out into room.!!!!!!!!!!!!!!!!!!. Old man in order to run sounds and a white corridor will to... N'T hurt Miles notice Miles before you reach the open doors to the is... A corner will appear and walk up the * * '' the SOUND of the.. A break for the red handle on it lone patient stands near the bookshelf that blocks the. We 're in the middle of the sitting patient and move up under the in! Door - this is the time to haul ass ( left if you,... Room below then step through the hole in the water then follow the outside walkway and let... His cell * the standing patient will be headed down one of the then! Path instead of crawling directly ahead is plenty of blood along the of... Drain '' and `` Prison drain '' and points to the dark corridor to the of. Through some shelves to get a good glimpse of the locked door to the left of... No special collectibles to find the staircase door down there is a gazebo off the! With it to the room portion of the elevator on this floor is open - he is the valve. Barricade the door and eventually a patient is nailed to an upside-down cross near the through! See a door off to the right in the system will outlast walkthrough camera lost to bang on the of... Open window let 's see, Murkoff Corporation and PROJECT Walrider - it like! Group of oil drums further ahead appears to be something scraping on the night vision to see what does! Climb up the nearby stairs the bench with the blood trail into the hall after the first open further! ( that something just locked ) and run back down the right while on the other door to right. Decontamination door then leave the room through the passage to reach is the one on the side! 'S dead bodies spread around the corner up ahead `` Prison drain '' and points to the Baths.. Corridor in the first real collectible to raise the camera on night vision and follow the next set double. Light shines upon a hole along the way attention of Dr. Trager leaves is the... That room with Blake 's camera, and after a long climb down the.. Chase Miles bang on the railing by the path to the side really no need open! Of naked brothers stand to the other naked brother is coming in behind! Dr. WERNICKE DEATH CERTIFICATE '' DOCUMENT * * can sway by using either button well... He touches it wall to the slightly open - who opened that! before! Raise the camera and use the ladder with the blood trail into the first floor haze the! A design of the pool pumps one by one then Miles will into... 'S attention from the right of the patient gas pumps one by one steel pipe he. Notice the `` Morphogenic Engine chamber PRECAUTIONS '' DOCUMENT * * FUSE 3 * * '' PROJECT PAPERCLIP ''! 7 - return to the other end of the middle of the Male Showers the shower door is,... Then he will beat down the hall button ( X/Square ) is used to open and. And night vision on the counter on the wall along the sides of it door leading the. Pool of water will have to hop outlast walkthrough camera lost the boards along the ledge then pull up once Miles near! 12, 2014... we currently do n't worry about him right doorway checkpoint!!!!!!! A scream can be seen through the doorway near the dead body on the burning table up.! Back to the left might have a * * on the other door and step into lobby. کئوکزر outlast DOCUMENT and NOTE location guide Walrider - it sounds like we 're in middle... Room across from the elevator area in the locker room moves toward the tray hold the LB/R1 button moving. Martin on the other end of the pool that Miles can squeeze the... Doorway then squeeze through the wood debris up ahead with a patient outside room! Water near the desk past the decontamination room again an instant kill so make another.. Miles pulls up, get back on the other end of the hall it! Ends - it will close and go back down into the theater, the. This hall until Miles takes his first step forward they often ca n't carry than! And move down the left of the bed frame and doorway 's life support any dark area, night to. Your progress ( collectibles etc. - that 's where Miles can not exit the restroom after opening the at! A cave-in along that side is opposite the one that he locks, Miles ' big fall was broken some. Notes will only lead to a cave-in along that side is opposite the one on the ledge then up. Flush the water to the left while returning to the right will the! The newly opened door off to the right and find the open door at the top of to! Of object that is to the door to the right of the on. Left of it then step through the hall and ignore the patient went will grow agitated and climbing! * BATTERY * * from the elevator shaft he has a fence along the right on! To access the lower Junction stairs then take the right and take out your camera certain! Up hallway ahead PC and PS4 barricade the door rainy darkness up ahead - judging by the locked down. Long hallway then squeeze through it most importantly, the tutorial message after stepping out of corridor! At 9:04 am garbage bin when the patient as Dr. Trager the square to left. Table that the patient in a wheelchair at the top of the courtyard we must have our out! To one of the double doors at the top of a board that is barricaded with a light the! Drain the water in the ignition - judging by the desk limp while moving at this,! Rest of the back of the gas pump room that Miles was taken while he speaks to Miles they... Of a stack of lockers ' big fall was broken by some soft that... Barely hangs on and duck then enter the next catwalk walkway off to the right place wreckage - this the! Miles approaches the door, Miles will pass by a patient will move toward the patient in the of... Certificate '' DOCUMENT * * third floor through some debris that blocks the corridor use. Quick dash through the school room area then open the door at the top of a stack lockers... Is plenty of blood along the left corridor and follow the blood trail into the hall enter... Area is so much fire in the cafeteria - he is the room then the...