Executrix has a more straightforward powerup with its unique. - Duration: 17:31. Expose is nice, but nowhere near as good as Chimaera’s assist call. Fives’ ship Umbaran Starfighter is one of the hardest hitting ships in SWGOH. It is a strong ship however, with the ability to cleanse all allies, inflict buff immunity and a unique that benefits Empire teams greatly. Most of your reinforcements, especially those that rely on their kit more than their stats, can be G8-10 and still perform effectively. Chimaera calls an ally ship to assist with 35% extra offense. If you call Tie Advanced, you’re guaranteed target lock as well as an irresistible attack. Visit swgohevents.com for more tools and information. 0. Not quite good enough to replace Thrawn or Tarkin, but still good enough to be used on offense. by Nick Tylwalk on Nov 28, 2016 at 12:00pm. Grand Arena Guide The Grand Arena Guide. Both Ships have advantages over each other, but the nature of the current meta lends itself better to Chimaera, which has better opening abilities and suffers less from having its turn meter reduced by Tie Reaper, Your opening team is made up of a taunter, a damage dealer, an irresistible target lock utility ship, an AoE preventer and a capital ship turn meter manipulator. It can potentially be a decent reinforcement, but you’re crippling yourself if you replace a frontline ship from a meta team with the Command Shuttle at the moment, The Millenium Falcon suffers the same problem as most other strong ships that aren’t on meta teams. Pick a ship. Any time this ship dodges, your capital ship gains tm, which puts you ahead of your opponent. FOTF is the meat of your team, dealing most of the damage and finishing off opponents with strafe. It’s important to note that gear levels provide the biggest and most consistent increase to a ship’s power, and the relative ‘quality’ of mods isn’t important. Here we find Tie Reaper. Posted by Unknown at 1:35 AM. Longtime players weren’t surprised at all to see them show up, as EA has been teasing their arrival almost since the game first launched. Ship Challenges – Just like the daily challenges, ship challenges help you earn the special Ship Enhancement Droids needed to power up your ship, the Ship Building Materials (think Credits, only for the ships), and the Ship Ability Materials which are used to power up the ship weaponry.. Fleet Arena – Just like the Squad Arena, the Fleet Arena pits your team of ships against others. Its best attributes are tm and protection gain, coupled with a conditional target lock basic. Once in your possession, a ship can be ranked up with more blueprints, eventually progressing all the way to the top, seven-star rank. From SWGoH Help Wiki. The crew member is a toon you’re not going to invest in unless you’ve starred, levelled and geared up about 95% of all other toons either, since it too, is incredibly useless, Kylo’s Command Shuttle has the potential to be strong, but unfortunately it doesn’t have much active effect on the enemy team. It’s kit is based on synergy with allies. It is strong under Tarkin as a reinforcement however, getting retribution upon being summoned. You simply need a full set of upgraded 5-dot mods to achieve the best results, no need to farm for speed secondaries. It can however, participate in the Chimaera event, and makes a decent reinforcement for its stealth granting and assist calling capabilities. By Gamer Dan • March 24, 2018 Table of Contents. Did you find this useful ? If the meta were to shift away from teams that focus on removing tm from the enemy capital ship, Gauntlet Starfighter could potentially find a place in the meta, This Ship is quite weak, and only makes it onto some early teams because it is easy to farm, its Crew is easy to gear up, it has the ability to call an assist, and it can occasionally assist other allies on their turns, The Phoenix Ships are a pretty solid tag team duo that work best when paired together. Fortunately, if you’ve been playing Galaxy of Heroes for any length of time, chances are that you’ve got quite a few of the Crew members needed to fly the two dozen or so Ships that are available at the moment. Not to mention it’s doubled for Empire allies, bringing it up to 30-90% for Tie Advanced and Tie Fighter. Bistan’s U-Wing has a very slight speed advantage thanks to its unique that grants +20% speed. While you can certainly dive right into Ship combat with just four or five fighters, it’s nice to have a few more leveled up and ready to enter the fray to make your whole fleet stronger. This ship can give taunt to an ally and give all allies turn meter, which isn’t too bad. A full set of 5-dot health mods upgraded to lv15 will have the same effect as a rare speed and crit damage set with high speed secondaries. Tie Reaper’s unique removes 35% turn meter from the enemy capital ship whenever a ship (any ship) is destroyed. This thing has it's own life now and will mutate on its own.) Chimaera will give you an advantage in the last legs of a tight battle, and possibly pull you back from a near loss, but Executrix will win you the battle in most situations. Uses: Fleet Arena, Grand Arena, Territory War, Territory Battle, Raids The OGs. You do want everyone except Plo Koon and Jedi Consular at G12, but there is some wiggle room here if you’re running short on time. But I'm back with some good news. The second, third and (if you have it) fourth reinforcement slots aren’t particularly important on Defense. Though it should be noted that if another ship on your side has taunt, scimitar’s stealth won’t affect it, so put the pseudo taunt on your Biggs/Sun Fac if they are still alive. Fleet Arena is the under appreciated little brother of Squad Arena, often looked down on for being unfun (not untrue) and not synergising well with other areas of the game. FOTF’s main purpose is to go as quickly as possible and try to inflict target lock on enemy Tie Reapers or Tie Advanced x1s. Here's a link to the original Reddit post, You may have noticed I'm keeping a list of the credit heists, but I'm writing down as well all my results. Fives is definitely a utility ship, since its basic removes buffs from target locked enemies, it’s very good at getting around taunt and retribution. Trying to beat Tie Reaper teams without a Tie Reaper of your own is very very hard. Basically it gives you tools to get through stealth or taunt. Squad Arena is usually highly competitive, and depending on the meta, can be much harder to get into. These are gigantic starships like Star Destroyers and Rebel cruisers, bringing serious firepower and special abilities to each skirmish. Ships are a bit of a difficult area of the game to get into, similarly to modding, it requires a little know-how to achieve the best results. If all of this makes you want to dive right into the outer space portion of Galaxy of Heroes, then I’ve done my job. This guide is intended for free to play players or for players who are willing to invest only modest amounts of money into the game. Vader and Luke Counter Kylo!! Wedge’s X-Wing is a big damage dealer, especially vs debuffed enemies. In the current meta this is very powerful, and as a result people avoid attacking Tie Fighter, if they are smart, going so far as to choose not to use an AoE attack to avoid triggering that tm gain. You need to complete all of the Fleet Commander events, which fortunately should be pretty easy for a level 60 player, and even easier if you are level 70 or above. This is extremely useful because your ships basics inflict target lock, which gets Biggs’ taunt up and provides him protection. Tie Reaper is another, you can get away with G10 Crew, though there’s no harm in gearing them further. Access the Ship Speed Calculator here. You’ll also note that once you dive into the world of Ships, you have more Daily Activities to complete. Ships also have their own training droids called enhancement droids and their own currency called ship building materials. The purpose of this guide is to get F2P players to think about their ships from the perspective of a veteran to avoid heartaches that will occur in hindsight. Can also be good when used on Tie Advanced to finish off Tie Fighter. Its taunt is a little more conditional than Biggs’ however, so it doesn’t see as much play as he does, One of the main damage dealers and utility ships in the meta, Tie Advanced is on almost every single team for its extremely good kit. Beginner's Guide to Ships. However, unless you get off an AoE ability block, that rarely happens. Star Wars: Galaxy of Heroes. It’s another good reason to head off to Galactic War every day if you have the time. The chief difference is Bistan gives allies tm, while Tie Advanced has other advantages, Tarkin’s Ship is a close second for strongest capital ship in the game at the moment. Tie Fighter also acts as extra damage and inflicts target lock, but that’s not essential. The Old Tales Archive. This is gonna be pretty brief, but hopefully with some feedback and criticism I could make it better. It should be noted that certain ships, like Scimitar, don’t rely on speed, offensive power or durability, so they don’t need to be highly geared. Instead aim to put something durable in your second slot (like Umbaran Starfighter or Sun Fac’s Geonosian Starfighter), since at this point you’re likely running low on ships on Defense, and a tougher ship will last longer, giving you more hope of reaching your ultimate or timing out (very rare, but it may happen), both of which increase your odds of a successful Defense. Ghost has a solid AoE, can call multiple allies to assist, weakens enemy ability to inflict target lock and if Phantom II is active, cannot be target locked. You’re more likely to end up with 15-45% offense up, which is still strong. SWGOH Tools and Guides. Instantly check the result ! Anyone can start playing with Ships provided they’ve met the following two requirements: The nice thing is that just by completing the Fleet Commander events, you’ll have a nice start to a very viable fleet to use going forward. Phantom II is very annoying to face, but not particularly powerful. It doesn’t do anything strong enough to warrant it replacing another meta ship. It really shines when you can put Scimitar’s special on it, and your opponent is forced to attack it, hopefully giving you a lot of tm. Of course, just like Empire, Finalizer and Rebels, you do need high relic pilots to pull off the best that the Raddus fleet has to offer (you also need Hound’s Tooth, making Raddus the only fleet that still needs the ship). The only thing it offers is target lock on special. Calling Sun Fac inflicts target lock very reliably. Why Fleet Arena over Squad Arena? Currently it makes a solid reinforcement that can dish out a lot of damage, unfortunately it needs some build up to reach its fullest potential, but it still serves the purpose of hitting nearly dead enemies behind taunt/stealth. Reward: Finalizer - SWGOH Events displays the next event date with relevant information about the event. You’ll also recognize the health and action meters, which function in the exact same way they do on the ground. And because it’s such a long and excruciating farm (like the Millenium Falcon), very few people have it. Chimaera’s AoE is better, since ability block is only marginally useful anyway. This is beyond invaluable. Chimaera removes turn meter and does more damage, while Executrix inflicts ability block and deals a little more damage to debuffed enemies. My fist Tier IV Credit Heist, Hi, It's been a while. All of those are welcome buffs. You’ve got quite a few options at your disposal. But it’s in much the same boat as the Slave 1. Not only can these characters beat almost anything on Attack in Grand Arena, but Han and Chewie pilot the most dominant ship in the game (for now) and need to be in tip-top shape for Han’s Millennium Falcon to operate at a high level. Now we know that Ships don’t revolutionize the game as much as they add onto what is already a very solid foundation. Be sure to check out the video version of this guide, made in conjunction with The Star Wars Guy. This ship is mainly here as an AoE to clear off a ship from behind taunt if there’s no target lock on it. Its best attributes are it’s protection restoration, durability and low chance to inflict target lock. And while it can definitely deal a huge amount of damage, it needs a lot of build up before it can do so, and rarely does better than the ships it might replace. These are utilized in the exact same way you’ve been using thei… Explains how mods work and shows you the drop rates for the different mod varieties. Squad Arena has the potential to reward you with more crystals, but will most likely be very hard for you to achieve highly in if you haven’t farmed the right toons and gotten lucky with strong mods. SWGoH main focus is still on toons, and there isn’t a guild for ship battles, yet. And while Umbaran Starfighter can’t inflict ability block, it can hit targets behind stealth or taunt to finish off a nearly dead Tie Reaper or Tie Advanced, which is the main purpose of Boba’s target lock AoE, and Umbaran Starfighter’s dispel puts it above Slave 1 in terms of utility. - SWGOH - Remon Azab TeamSkunkJoin us at:www.TeamSkunk.com Get community updates at:www.LordSkunk.com Its very rarely run on the front line, usually just as a 2nd, 3rd or 4th reinforcement, to be called when needed, Scimitar is one of the most painful ships to deal with in the whole game. It’s a very simple, basic kit, but still strong enough to be a part of the meta. Index. Ship name. They need to be activated by gathering the proper number of blueprints, which are the vehicular equivalent of shards. Lastly, Fleet Arena does not require you to farm mods. Writing Prompts. Swgoh ship farming guide. Über uns; Angebote; Star Wars GOH. Google can help fill in any blanks as you go. Ships are a bit of a difficult area of the game to get into, similarly to modding, it requires a little know-how to achieve the best results. This guide has been written in the context of my own Grand Arena bracket which is currently around 4.5m GP. There’s also a Fleet Mega-Pack at the present time for 2499 Crystals that offers a combination of blueprints and Crew character shards, and is the only way to nab blueprints for rare ships like Slave I and the Millennium Falcon. What’s Slave I without Boba Fett at the controls, after all? SWGOH F2P Character Farming Guide (For Beginners) – 2018. At the most basic level, Ships are a lot like Galaxy of Heroes characters. You get what you get, you just have to power up your ships as best you can. At best currently it might see play as a reinforcement. Jedi Consular’s Starfighter is a surprising underdog that works well as a back end reinforcement. Biggs is exceptional here because his taunt stays up longer than Sun Fac, and he regains protection when an ally inflicts a target lock. Both have irresistible target lock and basics that can’t be evaded. Reviews. With that, so ends my Malevolence fleet guide. Reaper also has buff removal on its special and can restore some protection to an ally and itself. This is First Order Tie Fighter. It also gets you both Fleet currency (useful for Zeta mats and a wide variety of toons and ships) and those precious crystals for your daily energy refreshes. Hello everyone! How to Be the Best Free-To-Play! Email This BlogThis! You don't need to register or to provide a link to a third party website to use this simulator. Calling First Order Tie Fighter does the most damage. No comments: Post a Comment. Low mass light fighter. The purpose of this ship is to absorb damage and keep more important ships, like the Tie Advanced and Tie Reaper, alive. Jump to:navigation, search (Official fork of the SWGOH Imperial Fleet Server Discord guide. Also has some interesting target lock synergy. Another assist caller, this is a cheap option for if you don’t have anything better, as this is strictly worse due to the assist being random. In the unlikely event that it does change, this article will be updated as soon as any changes are understood. This isn’t immediately noticeable, but in longer matches, if you call in a taunter like Sun Fac, this can give real value. This article is written and published on behalf of Andraskisjl Thanks for his awesome work ! Sign up for the Gamezebo Daily Newsletter, Looney Tunes World of Mayhem Tips, Cheats and Strategies, The Elder Scrolls: Blades Sounds Like It Isn’t Coming Out Until December, Battleheart 2 guide: Tips, tricks and strategies to help you battle your heart out, #1 in Game Reviews, Walkthroughs and Tips. This is because there are not many resources out there for finding info on ships, but also because I do not feel super confident in my knowledge of ships (unlike toons). However, due to the way ships work, I doubt this will be the case. What to know when trying to think about ship related goals cohesively. This is a great ability, but it’s geared more towards an extended engagement, and by the time turn 3 comes along both teams will have taken losses and be down to about 2-4 ships left (because of Tie Reaper’s tm removal), so these buffs aren’t as useful as Executrix’s ability. New Fleet Data Cards are now available in the in-game store. With that, so ends my Malevolence fleet guide. Well worth investing in early on, but will be replaced by better ships later, Clone Sergeant’s Ship is unfortunately one of the few ships with a very poor kit. SWGOH Rank 1 Fleet Meta Report Based on 18912 Fleet Arena Teams. Not the best reinforcement out there, but still useful enough to see play. Executrix is the better option here. It also inflicts target lock with its basic, which is nice, Poe’s X-Wing is good for one main reason: its unavoidable special. The first AoE is conditional, like Umbaran Starfighter’s AoE, but does a lot of damage and can inflict ability block. They function somewhat like the ally you bring into land battles, except that capital ships can’t be attacked and thus don’t need to be destroyed for you to win or lose a battle. Access the Ship Speed Calculator here. We’re gonna go over the best way to farm characters while being FTP. Be sure to check out the video version of this guide, made in conjunction with The Star Wars Guy. Its basic inflicts offense down too. Mass Effect New Player Tips. I was giving a guild-member a brief lowdown on ships since he was only lv40 or so and he had no idea what it was or how to prepare, and couldn't find much guidance online. 2018 may be the year where ships becomes a really important part of SWGoH and with that I made complete ship farming guide Updated Resource Farming Guide. Roles determine acceleration, deceleration, rotation rates, momentum/slide, throttle "sweetspot" (the throttle level resulting in greatest rotation rate), and high-speed rotation penalty: 1. Talk about ship challenges, best ships to focus on 1st and general tips Its special makes it the single best 1st reinforcement, forcing you to focus on one enemy ship and get hit with constant counterattack’s from it. From the info I gave him, he suggested I post a guide. Once in your possession, a ship can be ranked up with more blueprints, eventually progressing all the way to the top, seven-star rank. 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