A stronger Command Shuttle can’t hurt either, as it is quite tanky, and the longer it can survive the longer it can dish out turn meter and advantage to Silencer. First, the utility of each ship. User agreement | Mod policy Reinforcements: Hound’s Tooth, Xanadu Blood, Plo Koon’s Jedi Starfighter and Ebon Hawk. However, depending on the strength of your ships, you may need to call the Command Shuttle to assist on the first turn against Anakin’s Eta-2, as calling Silencer will likely kill Eta-2 and trigger Unending Loyalty, which will give Eta-2 more health than it should have in order to trigger Negotiator’s Unending Loyalty buff instead of the devastating AoE (look at the 3. vs Negotiator section above for further info). Then there’s the minor comparison of target lock. Unique ability grants +40 speed while the Command Shuttle has protection, and +100% counter chance while it doesn’t (the command shuttle will gain protection up whenever it counters as well, due to its basic ability, making it a potentially tough to deal with ship), Unique also grants the Command Shuttle 15% turn meter and reduces its cooldowns by 1 whenever a First Order ally takes damage. In a Finalizer fleet it serves primarily as a turn meter generator for Silencer, and to control enemy tanks. If this ship dies in 3 hits instead of 1, it’s served you well by soaking up damage that might otherwise go to Silencer. The Finalizer fleet is possibly the trickiest fleet to learn in the game currently, because it’s such a glass cannon that can fall apart under many circumstances. SF TIE provides a massive potency boost for First Order allies and reduces tenacity among enemies, while TIE Fighter gives allies a 15% turn meter boost. Swgoh padme counter Swgoh 3v3 counters. Where possible try to spread target lock to help boost Silencer’s offense. And lastly of course there’s the stats of SF TIE vs First Order TIE. Recommended Ship Strength and Upgrade Priority). That said, the only important factor in Finalizer’s speed is being able to take a turn before TIE Silencer, which can be achieved with 161 speed or more on Finalizer (G12 7-star Hux and 7-star Finalizer is enough for this), and is crucial when facing fleets that use Hound’s Tooth, to put Hunted on Hound’s Tooth before allies start attacking other ships, thus preventing Hound’s Tooth from gaining bonus turn meter and breaching an ally and taunting. In order to be able to defeat a fleet with Hound’s Tooth, you must have Finalizer faster than Silencer. As such First Order TIE serves primarily as a reinforcement. This variation is probably the most efficient, as it doesn’t steal any ships from other optimal fleet lineups. Second Turn: Here you’ll want TIE Silencer to go next, as this ship needs to be as powerful as possible for the Finalizer fleet, since it’s the primary damage dealer and the backbone of the entire fleet, and as such will be faster than everything except Finalizer itself. Probably the most debatable choice between the four ships as to who goes on the frontline is SF TIE and TIE Fighter. This is especially useful when used on TIE Silencer to stun an enemy or continue to build Silencer’s offense stacks. In this regard, SF TIE is the better choice, as the potency boost means you have the maximum chance of landing stuns with TIE Silencer, and the turn meter boost from TIE Fighter can screw with your turn order if you’re trying to get Finalizer to take a turn before TIE Silencer. Thanks for quick reply, https://swgoh.gg/u/indominable j/collection/kylo-ren/. All active enemies have -20% Tenacity, doubled against Resistance enemies. added him to contributor. Given how close the two are in stats for health and protection however, this shouldn’t be a problem unless you also have a maxed out R7 SF TIE Pilot with 6E mods. For those who went after Supreme Leader Kylo Ren, the necessary speed can also be achieved with an R5 zHux with 6E mods and a 5 star Finalizer. First Order Executioner Stormtrooper. The turn meter removal and healing immunity are unreliable and unimportant, but the buff removal and irresistible ability block are crucial for dealing with Hound’s Tooth and other tanks, meaning this ability sees frequent use, And finally, Command Shuttle’s reinforcement ability removes 20% turn meter from enemy reinforcements when they reinforce, and gains 20% turn meter at the same time. Nobod likes tenacity mods, but wouldnt he really benefit from resisting stun, ability block, buff immunity, heal immunity etc? When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns. Or get if now, if you want to be surprised. 9. BetterCallMaul. This ship and the correct usage of it are possibly the defining factor for someone who truly understands the First Order fleet faction and someone who has passing familiarity. In the first episode I take a look at the rising dark lord Kylo Ren. SF TIE needs to be at least 1 speed faster than Anakin’s Eta-2 and Negotiator, which can be achieved at G12 with two G12+ gear pieces, or with some 6E mods. Now go out there and hunt down some Rebel and Negotiator fleets! Have a gander, but feel free to take our soldiers for a test drive if you like. They do a great job! This increases your odds of landing stuns on Eta-2 from about 60% to 85%, which is the equivalent of landing 4 out of every 5 attempts to stun, as opposed to 3 out of every 5. Write something about yourself. Also gives a 50% chance to gain advantage (2 turns) whenever a First Order ally is damaged. Hi, when the time comes I'll crit chance and speed, need to max his skills and not near a Zeta for him, thanks. Depending on what enemy you’re taking your Finalizer against you must know your turn order, correct moves to make, and how best to utilise the tools at your disposal to survive and win. When not on a full FO, he will need a lot of speed, Any order of mods, does it matter? SWGOH HAAT Zeta Kylo Ren Phase 1 solo run Explained Star Wars Galaxy of Heroes. Asajj Ventress. These effects can’t be resisted by Resistance or Hunted enemies. Without its synergies and boosts for the First Order faction, the fleet would be very lacklustre. First Order allies gain 10% turn meter. You will want Kylo Ren’s Command Shuttle to go next, which should be easy enough with his +40 speed boost while he has protection. So First Order TIE Fighter’s ability doesn’t inflict Target Lock, it only gives allies a turn meter boost. Surprise Raid has the added benefit of reducing Silencer’s cooldown on its special ability too, which, coupled with the advantage given by Surprise Raid, makes that an excellent wombo combo to deal massive damage to enemies that don’t have foresight or crit immunity. This means that it almost always has a special ability (all of which are on a four turn cooldown) available for use, and often can use the same ability consecutively, if enough allied ships are First Order, Basic ability gives the Command Shuttle +50% protection up, The Surprise Raid special ability grants a single ally 100% turn meter and advantage for 1 turn, while also reducing their cooldowns by 1 and removing 20% protection. 1/16/16 - Lightcruiser helped me add the NPCS for Kylo Ren Enjoy! Abemnuso. Honorable Mentions (Gauntlet Starfighter, Jedi Consular’s Starfighter, TIE Bomber, Geonosian Spy’s Starfighter, Sun Fac’s Geonosian Starfighter and Scimitar), The precision tactics of Finalizer fleets, Recommended Ship Strength and Upgrade Priority. Read More The Finalizer fleet doesn’t have a lot of room for variation on the frontline currently, and as such the only possible changes to lineups involve different reinforcements. Surprise Raid and Advanced Jamming Array see the most usage to keep Silencer taking turns and dishing out damage, and to control enemy tanks to keep them out of Silencer’s way where possible. Xanadu Blood is an excellent reinforcement for a few reasons. Close. This means its abilities are almost always off cooldown (until you bring a non-First Order ship onto the field, one of the reasons we need a First Order tank to truly complete the fleet), and it gets to frequently take turns despite being an extremely slow ship, even with its speed boost. When this happens you’ll want to bring Anakin’s Eta-2 down to below 50% health, but not down to red health, and don’t trigger Unending Loyalty. Memorise the important abilities of the fleet, specifically what Hunted does, how Silencer can stun, and which of Command Shuttle’s abilities are most useful to you. The reason for this is that you want to trick the enemy Negotiator into using the Unending Loyalty buff special ability, and it only does this if the above conditions are fulfilled. Without a killer Silencer, the fleet is nothing. If Command Shuttle targets itself, all allies gain advantage for 2 turns. So the turn meter boost falls somewhat flat, while SF TIE’s potency boost and tenacity reduction have a more noticeable effect, making you far more likely to land Silencer’s stun and SF TIE’s ability block and damage over time effects. Ideal Mod Setup for SWGoH Kylo Ren Unmasked: Transmitter (Square) – Health/Defense mod with a primary focus on offense and a secondary focus on speed, defense,... Receiver (Arrow) – Health mod with a primary focus on speed and a secondary focus … Like the other reinforcements, Xanadu Blood doesn’t really need gear to serve its purpose in the Finalizer fleet, but as a damage dealer, having G11 or higher is handy. Kylo Ren, real name Ben Solo, was a human male born 5 ABY on Chandrila to Han Solo and Leia Organa. First Order SF TIE Fighter: All allies gain 40% Potency, doubled for First Order allies. In the special Galactic Legends event starting tomorrow, new worlds and detailed character models will come to life from the latest film in the Skywalker saga to your gaming app. This bonus is up to 45 extra speed (+15 per First Order ally), and with a fully maxed Finalizer that equates to a total of 221 speed. Speed is also good, but isn't too necessary on a full FO. Even with very little synergy with the Finalizer fleet, the ability to cleanse daze and heal Silencer can be incredibly clutch if you’re having a rough battle. First Order TIE is very straightforward to use, but will see less use by players with a weaker First Order TIE Pilot. Reinforcements gain Advantage for 2 turns, and First Order reinforcements gain 25% Critical Damage till the end of Battle. Great Mod! P.S - I'm really proud to have brought this model to the community and i intend to bring more in the near future! The mass buff dispel is reason enough to use Ebon Hawk in your Finalizer fleet. Ebon Hawk and Cassian’s U-Wing are absolutely necessary (one or the other) for Finalizer vs Negotiator matches, as they are the only ships with a full team wide buff dispel ability (aside from TIE Bomber, who’s much more optimal in an Empire fleet). The stacking offense throughout the battle including the boost at the start of battle under Finalizer. Create your own unique website with customizable templates. B2 Super Battle Droid. Last updated 2017-08-30 Introduction. RancorRider. Below each mugshot is a link where you can download the character pool file that includes the pictured soldier. You absolutely need Plo Koon or Gauntlet Starfighter as a reinforcement to temporarily clear away Buzz Droids, and your goal is just to feed as much damage, assists and bonus turn meter to TIE Silencer as you can to try and burst through Hyena Bomber and Sun Fac. SF TIE has a bigger health pool, and therefore gains a bigger health boost from Finalizer, making it tankier for the frontline and more likely to survive (though you have to be careful not to outstrip Silencer, because you want the enemy AI to target SF TIE). Hunted goes onto Han’s Millennium Falcon to reduce damage from being called to assist, use stuns and Silencer’s massive damage output to burst down Han’s Falcon if you can, and if not, it shouldn’t be too difficult to kill off Bistan’s U-Wing, Rebel Y-Wing and/or Biggs. It is working for me! SWGoH Character Mods Analyzer! Inflict Offense Down and Target Lock for 3 turns with its first special ability. The two primary uses for Command Shuttle are to distribute turn meter and advantage to TIE Silencer with Surprise Raid, and to use Advanced Jamming Array to remove taunt from enemy tanks and put ability block on them to prevent them from taunting again. September 12, 2019 3:25PM. SF TIE’s primary use in the Finalizer fleet is its assist call and reinforcement ability. Recommended Ship Strength and Upgrade Priority. For more info look at section 9. First Order Praetorian Guard. It isn’t important if Umbaran or Ahsoka takes a turn next, it only matters that First Order SF TIE Fighter takes a turn before Negotiator and Anakin’s Eta-2. For this reason it’s important to practice in fleet arena if you can before trying any matchups with Finalizer in Territory WarS or Grand Arena. This ability is more useful the higher gear/relic your General Hux is, and with a maxed ship and one or more hunted enemies, can be handy for taking out nearly dead ships hiding behind stealth or a taunt. Annieclark. The Finalizer can be acquired from its special event, which occurs twice per month. This fight requires very specific turn control: First Turn: Your first turn should always be Finalizer, which might be tricky if your General Hux or Finalizer itself is low stars and your TIE Silencer is maxed. Finalizer gives First Order ships a whopping +50% max health, which is a lot, especially considering that most ships have more health than protection. If you found this guide useful, you might also enjoy some of my other SWGoH Fleet content, such as my Malevolence Guide and my Fleet Meta summary. First Order TIE Fighter’s reinforcement ability, when activated by Finalizer, doesn’t inflict target lock (as stated in Finalizer’s kit), but does give all allies 15% bonus turn meter. The turn order for the opening salvo in a Finalizer battle (especially against Negotiator) is where you’ll need to think most carefully about what ability to use (see the section above: 3. vs Negotiator for a breakdown of the correct turn order and ability usage), after that it’s somewhat more clear. This is good, since Finalizer fleets currently don’t have an effective tank, so drawing fire away from Silencer is desirable. Below I’ll detail a priority list for getting your Finalizer fleet up and ready to go. Probably the most useful ship in all of fleet, Hound’s Tooth has one of its two most efficient homes here in the Finalizer fleet, having been effectively replaced in Negotiator, Malevolence, Empire and Rebel fleets by pilotless tanks. and give him some love! With that, so ends my Finalizer guide. Kylo’s command shuttle is less immediately powerful, but it does make battles against Negotiator fleets a bit easier by removing the immediate impact of reinforcements. It’s incredibly fast (tied for third highest base speed in the game), deals massive amounts of single target damage and gains offense as the battle goes on. There's something on this list in every dosage and for every budget — plus, learn how to find the best CBD for you. Any extra health, protection or tenacity is always welcome on this monster. That’s not even mentioning the versatility of a targeted assist call, which can allow you to call Command Shuttle to give Command Shuttle a protection boost, or call Hound’s Tooth to cleanse it of Buff Immunity. If you’ve a moment, would you be willing to support the missus and I as we work through this ordeal? Recommendations for how to mod each character and why, mainly focusing on 2 set bonus stats per character. But we have priorities at PC Gamer, and any destroyed alien civilization is a total wash unless it’s done by an absurd cast of characters. This is especially handy when combined with Hound’s Tooth, who perpetually taunts while an enemy is breached, and who gains retribution when Xanadu Blood reinforces, which makes Hound’s Tooth incredibly difficult to deal with for certain fleets. In almost all circumstances that you are able, you want to give Silencer turn meter and call it to assist. This ability is probably the most frequently used ability, constantly utilised to give Silencer turn meter and advantage, The Strike Team special ability is a watered down version of Surprise Raid, but affects all allies. Not to mention that the requirements for Supreme Leader Kylo Ren will mean you’ll have a perfect Finalizer fleet ready to go anyway. Thankfully, with practice, it becomes second nature. The matchup against Rebels is very favourable for Finalizer on offense. Regardless, having one or both of them in your lineup is absolutely essential to the strategy of the fleet. Make sure you bring SF TIE to the frontline, make sure you’ve got the right gear levels, star levels and mod levels so that your ships have the correct turn order. Calling TIE Silencer to assist will deal too much damage. Also gives all allies 15% turn meter. I focused on speed, tenacity, and crit chance on that order. And a GoFundMe. Basic ability that has a 50% chance to hit twice, with each hit having a 60% chance to inflict target lock for 2 turns, Special ability that hits hard and comes immediately off cooldown if used on a target locked enemy, Unique ability that gives First Order TIE 15% turn meter every time a target locked enemy is damaged by an attack, Reinforcement ability inflicts target lock on target enemy for 2 turns, which can’t be resisted or evaded. We liked it. Since Finalizer lacks a tank of its own, and makes such good use of Xanadu Blood as a reinforcement, Hound’s Tooth’s incredible toughness is extremely useful in helping protect the comparably vulnerable TIE Silencer. You must max the ship out for best results. The Precision Tactics of Finalizer Fleets. Thanks in advance! Silencer is, besides Finalizer itself, the most important ship in a Finalizer fleet. I was honestly expecting so much better with these. However for anyone who uses Hound’s Tooth elsewhere you will obviously prefer a different set of reinforcements. The Finalizer fleet relies heavily on TIE Silencer as the primary damage dealer of the fleet, so it’s much more effective to call Silencer to assist than it is to try and use either other TIE as a damage dealer. After this, your next goal is to damage Anakin’s Eta-2 to trigger Unending Loyalty and then weather the storm until you can call your first reinforcement. Enjoy from over 30 Lakh Hindi, Eng Chaff is handy as well, preventing target lock on allies, which can stop an enemy Umbaran Starfighter from dispelling advantage with its basic attack, or delivering a big AoE. For reference, here are the health and protection of maxed out First Order ships compared to some of the tankiest ships in the game, without the health boost: And here they are when the health boost is applied: Now it’s worth noting that certain other factors (such as Hound’s Tooth’s Protection Up when damaged and Hyena Bomber’s Defense boost) affect the tankiness of these ships, but in terms of pure stats, the health boost provided by Finalizer, as you can see, is huge. Kylo Ren's Command Shuttle has +40 Speed while it has Protection and +100% Counter Chance while it doesn't. The ability to cleanse an ally can be helpful as well, to clear daze off Silencer and allow it to assist and gain turn meter again. The potency and assist call make SF TIE a more desirable frontline pick than regular First Order TIE Fighter (more on that below), simply for the extra utility provided. If the opponent does not have Hound’s Tooth you’ll want to put Hunted on Anakin’s Eta-2 Starfighter to stop him from dealing so much damage when called to assist, and to prevent him from taking bonus turns when allies fall below full health or are defeated. In the Finalizer fleet TIE Silencer is your primary weapon and tool. 0. Cassian’s U-Wing is another mass buff dispeller that is arguably more useful than Ebon Hawk, since it can call an assist with a crit damage bonus, which is extremely effective combined with Silencer. I was able to achieve this with 3x G12 pilots and a few extra G12+ gear pieces, but it could probably be done just as easily with 6E mods instead of gear pieces, and certainly with relic levels. September 30, 2018. There’s a good chance that you simply won’t be able to out-damage the Malevolence fleet however, since the fleet has crit avoidance synergies, relies heavily on debuffs which you can’t clear, and uses the overcharge buff, which you can’t reliably clear without a full team-wide buff removal. We try to keep the page as up to date as possible and have a team of multiple TW officers working on it on a daily basis. Especially with all the buildup. [img](o2l31az1b0t11 " ") This graphic lives in #key-resources on our hopping Discord: r/https://discord.gg/66RFycr Saved by Andrew Turner Silencer, as stated over and over in this guide, is the powerhouse of this fleet. To defeat a fleet with Hound ’ s Tooth and Plo Koon is one the... Mass buff dispel is reason enough to use Ebon Hawk has a 50 % chance to gain (! Thank you very much that I can use the data for this overview AI, and control. Prefer a different set of reinforcements deals 100 % more damage output for.... 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