First and foremost, we'll need the balls to makes this happen. Place this into the same track you placed the third ball. Now that we have achieved what we wanted to at the Tomb of Eilram, we'll need to Return to the Mantis. In the Tomb of Eilram, there will be a room with a ball within a square. In the next room you will fight another Tomb Guardian. ... you need to use wind … However, you're not just going to be able to head onto the Mantis, as and AT-ST is attacking. Opening a ramp below. Tip: With Force Push (after you obtain it), you can push that weird plant towards the metal bars. Now go back to blocked doors you met earlier and use Push on them. However, if you are stuck for some reason, our Star Wars Jedi Fallen Order Miktrull Tomb … You’ll find yourself in the tomb’s central area. A scene will play after which, you’ll be in a tunnel with the cracked wall moving away from you. in Professional Writing, most of my personal and professional life revolves around arguing about Star Wars and waiting for new episodes of The Mandalorian to come out. Posted by 22 days ago. Proceed through the open door on the right side of the area (from where we dropped in). Force Push this into the weak wall behind it to find a Save Point – Tomb of Eilram 2. Prerequisite(s): None. Journey to the room’s second story via another blustery platforming section and activate a wind tunnel that should be just to your left once you get up there. Once up, Wall Run across the next wall to reach a Save Point - Tomb of Eilram. Tomb of Eilram 96% Completion. Cal Kestis’ first trip to the far-flung planet of Zeffo in Star Wars Jedi: Fallen Order brings him one step ahead of the Empire, as he successfully uses his Force powers to enter the Tomb of Eilram, the contents of which will spur him along in his quest to track the footsteps of Jedi Master Jaro Tapal. Jump across these pillars and there’s a climbable wall … The exploding local fauna will automatically take out half of his health, and taking him down from that point is a matter of exploiting his slow, heavily-telegraphed attacks. When I try to jump off the rope to the climbable wall after learning the force push, I can’t seem to grasp the wall. Drop down into the room below to find another puzzle room. This time around however, there will be several Skunguses positioned around the room as well, so be careful where you step as you fight the main enemy. Follow the corridor to a room with a hole in … This page will show all the locations of Force Echoes that you can find in Star Wars Jedi: Fallen Order. All you have to do is interact with the mechanisms shown in the screenshot. Wind Chimes. Here, you’ll have your first encounter with a Tomb Guardian (provided you didn’t engage with the one guarding the central chamber). Turn it on and it will go into the slot, releasing some pillars to the left of it. Hop up these platforms and climb the scalable wall at the top. There is also a fallen pillar here BD-1 wants to scan for Databank entry [Zeffo: Zeffo Culture #7]. You’ll see a vine you can grab by using force pull. In order to do this, you need to activate all the tunnels that create the wind. Jump through the two walls and use the wind tunnel to grab onto a climbing edge, using that to climb to the top. Wait for the ball to jump past our location and hit it with a Force Push when it does to knock it into the socket. Continue through the to where we fought the second Tomb Guardian. ... Star Wars Jedi Fallen Order - The Tomb of Eilram ball puzzle 2. Use Force push to knock the third ball through the weak wall into the area below. I've read through extensively on all the people that have been stuck at 96% on this tomb, and I've tried all solutions posted, I am still stuck. Hello! Once they are dead, have a look around the area. We’ll need to jump across a series of stone platforms below, each of which has a Skungus on it. The post SW Jedi Fallen Order Tomb of Eilram Chest Locations appeared first on GosuNoob.com Video Game News & Guides. Step on the pressure plate to ride it back up to the surface. To do this, three jets will need to be turned on. To escape the Tomb of Eilram in Fallen Order, players must move three large metal balls, with a little help from wind tunnels and the Force, through the tomb and into designated holes. Now all Skungus in your way will be blown way, run and jump ahead, next you have to avoid a Tomb … Bogano Stim Canister #1 it is long double jump. Climb the ledge beside the Treasure Chest to find a Force Echo with Databank entry [Zeffo: Sage Eilram #1]. Here, we’ll reach a large walkway covered with Skunguses. Cut down the rock structures here and squeeze through the narrow gap to proceed. This will smash open the wall in the right corner. For Star Wars Jedi: Fallen Order on the PlayStation 4, a GameFAQs message board topic titled "Spoilers - Tomb of Eilram bugged?" The first real Tomb and first set of proper puzzles to solve will all be in Tomb of Eilram, which is a place you can encounter during your trip to Zeffo. Doing so will have several stone pillars rise out of the ground on the left side of the area. Star Wars Jedi: Fallen Order Tomb of Eilram solutions Tomb of Eilram Ball puzzle 1. Use this to reach the platform at the end. Try to jump with right timing the winds can push you. Once the ball stops on the left, turn off the right-hand vent. Swing across these ropes to reach a small platform with a Treasure Chest containing Poncho [Outlander]. This will open a new chamber directly behind where the Guardian was standing. If you get close to these things, they will explode. You can demolish the weakened part of the wall here (picture above). RELATED: Let's Talk About Fallen Order's Poncho Problem. Jump to the rope at the bottom of the slide. You can now jump the huge gap with the wind backing your jump. Ancient Catacombs chest location map. From Eilram’s grave, head down the long hallway. To get past them without taking damage, walk very slowly around them and do not make contact with them. Slide down the ice, avoiding the Skungus near the exit. Locate the exit on the left. Open that, and then quickly enter that small crevice just behind your original landing spot. Make your way to the second ball. Be careful of the Skunguses here as you fight off a pair of Scazz enemies. Push the local sphere out of the slot and let it roll down. From the Save Point, return across the wall to the previous room (where we rode the swiging ball earlier). A platform will lower behind it. First and foremost, we'll need the balls to makes this happen. This will cause the pendulum hanging in the center of the room to swing. Force Push - you will learn this on planet Zeffo in Tomb of Eilram, it allow you to push objects and enemies. Head inside. Wind Chimes. The Tomb of Eilram is where you’ll find your first of many health stim canisters expansion. As for the final ball, remember the platform you needed to use the wind on to make it swing like a pendulum? Use Force Push on this and continue through this side-tunnel Force Pushing the next few blocks you come across. Jump across the gap and keep going until you hit a Meditation Point. Open another wind tunnel, and then leap across the next gap, slice your way through some stalagmites, and then crawl through a narrow gap in the wall. Proceed inside and a scene will play. View Full-size. There is some more platforming, wall running, and vine-climbing to do. From there, you can jump and grab onto it, and then access the next area via another well-timed leap. Use the wind to jump up a level, open the wind hole you find and use that to jump over to the other side. To do so, note the three air vents along the back wall. Starting the wind again will allow you to get to the other side of the area, and put down your enemies as well. In this room you’ll have the ball sitting in the first socket where we left it last time. Tomb of Eilram. Stop on the special pile plate to set the elevator in motion and leave the Tomb of Eilram. Before we solve the puzzle, we can do a bit of looting first. Here, you’ll be treated to a small cutscene, which sees a Jaro Tapal hologram inform Cal that he needs to travel to Kashyyyk. Walk towards this until it triggers a flashback to Cal’s training. This also counts as a Secret [5/14]. Make your way back up the raised ledges on the left of the room and return to the windy rooms we navigated earlier. - Page 2. Once you are on the other side once again you will be on a platform with more skungus. As for the final ball, remember the platform you needed to use the wind on to make it swing like a pendulum? Inside, BD-1 will want to scan some of the overhead wind chimes for Databank entry [Cordova’s Journey: Archive Four – Eilram #2]. BD-1 will want to scan this. Climb up to the second level and Force push that pendulum into the wall, freeing the ball from its tethers and causing the wall to crumble. Drop down after the block and push it to the wall opposite the cracked door. Eventually the wind will catch it and send the ball flying up to the higher platform ahead. From there, jump up a ledge and force pull a rope towards you (that is … Don’t bother with them yet, as a new Force power is required to clear these things out. There are still several other sockets around the room though that we’ll need to fill before we can leave. This will be your first trek through Zeffo, which is probably the largest planet in Fallen Order. https://www.polygon.com/.../tomb-of-eilram-puzzle-help-ball-wind-air-vents Return back across the ropes and this time Wall Run to the platform on the left. Use the Force Push to hurl a Skungus into the wall to blow it up. If you don’t want to spend a long time scouring every nook and cranny in this dungeon, you’ll probably want some help. Tomb of Eilram Puzzle Space In order to escape from this space, you'll need to get three balls into the central room, and push them around using both the wind and the Force into the proper locations. To make that happen, when you first land in the chamber with the very conspicuous ball and corresponding socket, kill the creatures in the room, then open the wind tunnel to the rear left, then the one to the right of where you originally landed. From there, you can jump and grab onto it, and then access the next area via another well-timed leap. The door to the left is locked, and will be a shortcut later. Tomb of Eilram Ball puzzle 3. In the n Star Wars: How Long Does It Take To Beat Jedi: Fallen Order? Jump and grab onto the climbable surface on the side of the ball and ride it back to the left. Upon entering the next large hall, head to the left. Hop across and activate this. In this room, you’ll see a ball below you. Press J to jump to the feed. Star Wars Jedi: Fallen Order Maps & Walkthrough. Hidden in this cave is a nifty extra health stim that will contribute to your overall health. Star Wars: Jedi Fallen Order Walkthrough and Guide, Star Wars Jedi: Fallen Order gets free New Journey+ mode and combat challenges, Star Wars Jedi: Fallen Order sets new digital launch sales record for EA Star Wars game, Star Wars Jedi: Fallen Order for PC to mark EA's return to Steam, Star Wars: Jedi Fallen Order arrives November 15 without microtransactions. Prerequisite(s): None. Then it will rise to give the player access to a Force Essence. Immediately fight of the three Scazz enemies that are present. View Full-size. Force push it into the socket up there, and then go through the newly-opened door, Force push a chunk of wall, and you’ll find yourself in the Tomb’s anteroom once again. Don’t bother with it now, as you need a new Force ability to access it. However, you need to reach the ship to make progress in the story. Jump across these pillars and there’s a climbable wall to your left. The Tomb of Eilram is where you’ll find your first of many health stim canisters expansion. 3. After solving the puzzles, you will have to return to the ship to continue the mission. Is anyone else's Tomb of Eilram on Zeffo stuck at 96% explored? As it reaches the end, the wind will push it up the ramp and to the raised area on the other side of the room. Proceed through to a ledge above the sarcophagus room. Use the air from the vent on the floor beside this to jump up to a ledge above. READ NEXT: Star Wars: Jedi Fallen Order Review: Normie Dark Souls. Look at the wall behind the save point to find a section that we can Force Push down. Jump up to this and then to the ... After completing the Temple of Eilram, you'll find the wind gusts in this area are now active. You will return to the elevator room. Pokémon TCG: Vivid Voltage Is The Best Sword & Shield Set Yet (Review), Star Wars Jedi: Fallen Order's Tomb Of Eilram Guide. After that, you’ll fight another Tomb Guardian and make your way back to the main chamber. This section of the left platform will raise up to the top of the room, creating a path to the exit. At the bottom, two doors will open. Zeffo Culture – 7. Miktrull I didn't have any missing % everything seemed to come fairly easy. This will jump across the room like the previous one did, but will now come back via the ramp we opened beneath the third ball. 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With the ball up on this platform, move it into the socket nearby. Start sliding, but jump off at the first bend. This chest is by the spinning blade platforms near the exit of the tomb. As you enter the Tomb of Eilram from the Windswept ruins on Zeffo, Cal … With the two vents opposing one another, the ball should come to a stop in front of the central vent. This droid accessory lets you plug into terminals and open locked chests. Stop on the special pile plate to set the elevator in motion and leave the Tomb of Eilram. Miktrull and Eilram.

Follow the corridor to a room with a hole in the floor. The door to the left is locked, and will be a shortcut later. If you moved the first ball, return it to the slot we used earlier. ... Jump down, Pull the candle down to you, walk over near the vines, and Push it over. You’ll see a vine you can grab by using force pull. At some point in the story in Star Wars Jedi Fallen Order, you will reach two tombs - Tomb of Eilram and Tomb of Miktrull. In this room, you’ll see a ball below you. This also counts as a Secret [4/14].
The second ball you place in the 4 ball puzzle needs to be removed from its slot. Tomb of Eilram. Instead, stay on the rope and rotate to … Now that we are in the Eye of the Storm, in this new part of the Star Wars Jedi: Fallen Order Walkthrough, we will have to explore The Tomb of Eilram to discover its secrets.Take the exit on the right of the elevator, the one that leads to stone stairs (picture1).On the right, there is a new creature, a Skungus (picture2).It is a passive organism that explodes at a delayed rate if you attack it. Tomb of Eilram Ancient Statues | ... Wind Chimes | Zeffo Culture 07. These canisters a vital for those playing on the harder difficulties, as the upgrade allows BD-1 to increase his stim holding capacity from 2 up to six. After moving the sphere into the central room of the tomb, you reach an ice slope where you have to jump to catch a rope and normally continue towards a wall for a Wall Run. Now its time to solve it. Turn on the central vent. You can now jump the huge gap with the wind backing your jump. The chain will break and send the bulb crashing down, releasing the ball from its prison. Discussion. As you go, you’ll receive a new Databank entry [Quest: Chapter 2 #2]. Jedi Temple Walkthrough (Ice / Light Puzzle). As soon as you regain control of Cal following the scene, a Tomb Guardian will appear and attack you. Tomb of Eilram. This will raise up the section of the platform with the socket. Hang a left, and then follow it until you come to a wall. I’m trying to complete Zeffo one section at a time, and am currently at the Tomb of Eilram. With both balls in sockets, the door at the back of the room will open. Drop onto the next path, and follow it around to the right. Tomb of Eilram Walkthrough (Wind / Ball Puzzles). In this room, you’ll see a ball below you. ... Tomb of Eilram Chests. Use the wind to jump up a level, open the wind hole you find and use that to jump over to the other side. This will be your first trek through Zeffo, which is probably the largest planet in Fallen Order. This will grant access to a third wind tunnel on the left-hand wall. You'll need the Force to solve the Star Wars Jedi Fallen Order Tomb of Eilram ball puzzle. With all that looting done, return to the puzzle room and climb the platform on the left to the top to reach the elevator. In order to do this, you need to activate all the tunnels that create the wind. Move down here and grab the Force Echo containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #1]. Step on this and when the ball returns to the socket, the platform will lift up once more. Turn it on and it will go into the slot, releasing some pillars to the left of it. Keep at it, with enough luck you'll get there! This video shows how to Get Out of Tomb of Eilram Star Wars Jedi Fallen Order quest objective. To the left of this platform, you’ll see a pair of beams leading to an air vent. Now, simply Force push the ball, let it roll down the ramp into a socket, and you’ll be free to return to Zeffo’s surface. Force Pull - you will learn this on planet Zeffo in Tomb of Miktrull, it allow you to pull objects, enemies abd open passages. Walkthrough for Tomb of Eilram zone with Tomb of Eilram Map on planet Zeffo in Star Wars Jedi Fallen Order with location of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. Proceed through the gap in the wall at the top of the stairs. Follow the slope to the top and cut through the rocky structures here too. Look in the back, left corner from the initial entry point to find a small niche housing a Force Echo with Databank entry [Zeffo: Zeffo Culture #5]. My last 4% in Eilram was actually where my final chest was. Turn on the wind vent behind the ball (right). In this tomb, you'll need to learn how to navigate balls into holes to progress. Tomb of Eilram | Jedi Fallen Order Tombs Star Wars Jedi Fallen Order guide ... you need to jump on the rocks and slide down the icy terrain. Discussion. Dead By Daylight Reveals Colorblind Mode In The Works After Accessibility Fiasco, The Terminator And Sarah Connor Join Fortnite, Pokemon: Battle Academy Review: Your One-Stop Pokéstop, Destiny 2: Sunsetting Sucks, But Here's How To Fix It, Destiny 2: Every Possible Way To Earn Exotic Ciphers. Hug the wall to the left of the door and eventually you'll come to a wall jump area. The first chest is in a room near the actual grave site. Let him do so for a Databank entry [Zeffo: Zeffo Culture #6]. Walk to the opposite and use the lever to open the wind door. Take the tunnel above and clear the obstructions with your Lightsaber as you proceed. (1 of 3) You’ll find Tomb Guardians scattered around the Tomb of Eilram. To solve the puzzle we need to do the following. Go up it and slice through the stalagmites. Climb up and use Force Push on the ball to force it through the cracked doorway and into the puzzle room. In this room you’ll see a ball in the back, right hand corner of the area and a socket at the centre of the room. Every time (100%) Steps: How can we find the bug ourselves? Exit via the door with the stairs leading upwards. Force push that ball into the same metal divot from before.
The second ball you place in the 4 ball puzzle needs to be removed from its slot. Destroy the broken door opposite to exit the room. Turn this on to have it blow the hanging ball nearby. First thing first, jump down and defeat the Tomb Guardian—you can now use Force push to stun him when he’s doing that OP laser attack. Take the elevator back down to the tomb … Open the wind tunnel directly beneath the Jedi meditation circle. This will cause the pendulum hanging in the center of the room to swing. Before attempting it however, head for the rear wall and fight the Tomb Guardian here. However, you're not just going to be able to head onto the Mantis, as and AT-ST is attacking. On the high up platform that was covered in the Skunguses earlier, look for a smaller area with a single Skungus opposite where we climbed up. Use Force Push on the weak wall to get back inside. Now all Skungus in your way will be blown way, run and jump ahead, next you have to avoid a Tomb Guard. Jedi Flip - you will learn this on planet Kashyyyk. To escape the Tomb of Eilram in Fallen Order, players must move three large metal balls, with a little help from wind tunnels and the Force, through the tomb … This will re-activate the elevator. This droid accessory lets you plug into terminals and open locked chests. Xbox Series X Review: Is X Gon' Deliver It To Ya? In the next room, hop across the gap making an adjustment for the wind gust so that you get blown onto the next platform. How to get the third ball in Tomb of Eilram puzzle? At the end of the area, you’ll push a block down into a room below. Upon riding the elevator all the way down from the eye of the storm, you’ll receive a new Databank entry [Quest: Chapter 2 #1]. Jump to nearby edges and climb up to a higher shelf. Push the local sphere out of the slot and let it roll down. Use wind blasts to balance the ball and turn on the jet to push the ball into the socket. Open the wind tunnel directly beneath the Jedi meditation circle. Start sliding, but jump off at the first bend. This will move a nearby ball into a nearby socket, causing some platforms to raise. Ascend them, and then take a slightly convoluted journey down an ice slide. This will cause the pendulum hanging in the center of the room to swing. This will then propel the ball into the central socket. After he’s been dusted, use Force push to move the room’s lone puzzle ball into the socket to the left of where the Guardian stood. Use force push to knock it out of the socket and immediately freeze it in place. In the main area of the tomb, climb up to the area in which you find a slope that you can slide down. From there, you can jump and grab onto it, and then access the next area via another well-timed leap. Now go back to blocked doors you met earlier and use Push on them. Where to find chests in Tomb of Eilram? Inside, there is a Force-sensitive block we can push. Once the area is clear, step on the large glass floor at the centre of the room. I’m trying to complete Zeffo one section at a time, and am currently at the Tomb of Eilram. From there, it's only a short journey into the chamber proper, though you’ll first encounter a small puzzle that nets you one-third of a health upgrade. Use the rope here to swing across to a section of climbable wall above the door we just exited through. Climb up there and you’ll notice another switch on the ledge – place the second ball onto it. You can demolish the weakened part of the wall here (picture above). Area: Tomb of Eilram You have to nab this essence after completing the Tomb of Eilram in Chapter 2. The door to the left is locked, and will be a shortcut later. Ancient Catacombs chest location map. The post SW Jedi Fallen Order Tomb of Eilram Chest Locations appeared … Back in the main room, push the second ball into the socket just to the left fo where the Tomb Guardian was when we first entered the room. BD-1 Droid Upgrades As soon as you enter, turn left and go through the small opening. Return to the main puzzle room. Defeat it – note that using Force Push when it is using its chest-based energy attacks will allow you to stagger it. As you do, BD-1 will want to scan a statue holding an orb on the left side of the room. Wall Run over the next gap. There’s no prompt to press L2, I press it anyways and Cal just falls down into the sarcophagus room... Its definitely doable, but can be tricky with the rope swing. Tomb of Eilram Walkthrough (Wind / Ball Puzzles). Go up it and slice through the stalagmites. Now that we are in the Eye of the Storm, in this new part of the Star Wars Jedi: Fallen Order Walkthrough, we will have to explore The Tomb of Eilram to discover its secrets.Take the exit on the right of the elevator, the one that leads to stone stairs (picture1).On the right, there is a new creature, a Skungus (picture2).It is a passive organism that explodes at a delayed rate if you attack it. We’ll drop into a room below. Locate the small track leading down and around the socket with the second ball. All the latest gaming news, game reviews and trailers.

Follow the corridor to a room with a hole in the floor. I’ve already checked a previous reddit post that recommended the circular wind … The go-to source for comic book and superhero movie fans. At the top, you’ll find a Treasure Chest containing BD-1 Skin [Balmgrass]. Grab the Force Echo here containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #3]. I have all chests and secrets for the area, and have explored what I thought was everything. There are two Force Essences in this location. Opening that fourth wind tunnel should solve the puzzle. Close. In the room you arrive in, climb the wall on the right of the area. Note: Before Wall Running straight to the path ahead, ... now jump into the wind to float up, slide through the gap and proceed left. When you regain control of Cal, Force Push down the cracked wall to find a chamber behind it. Turn on the air vent to your right and then use the new wind gust to make a jump to the small ledge opposite. Once the tutorial concludes, use Force push on the wall, and then enter the next chamber. After reaching the eye of the storm, use Cal’s Force slowing ability to halt the debris caught in the whirlwind, then step on a pressure plate next to the giant sphere in the center of the storm to descend into the tomb. Open the wind tunnel directly beneath the Jedi meditation circle. Simply climb to the room’s second level, open the wind tunnel, and then close it again. Push the third ball onto the track. You’ll find yourself in a narrow chamber. Climb to the second level and Force push the ball into the nearby socket as it flies by, being careful to jump on that same platform right after doing so. Lift up once more vent ahead button below to start this article in quick.. First trek through Zeffo, which is probably the largest concentration of Skunguses had been:... First and foremost, we 'll need the Force Echo here containing a Echo! 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Attack you leads to another ball latest gaming News, game reviews and trailers be removed its! Main story mission in Star Wars Jedi: Fallen Order Maps & Walkthrough than first. Swing, jump off at the end of the Skunguses here as you proceed off! Point – Tomb of Eilram 2 its chest-based energy attacks will allow you to the socket to solve puzzle... Door we just exited through go through tomb of eilram wind jump door to have it start swinging and... Well-Timed leap pillars rise out of the area ( from where we encountered Cordova after learning Force.... Attack you onto a climbing edge, using that to climb to the socket and freeze! Notice another switch on the wind will catch it and send the ball into nearby! Concentration of Skunguses had been reaches the top, you ’ ll find Treasure... Up and onto the platform below you come to a Force Essence and a Databank entry [ Zeffo: Eilram... 'S Tomb of Eilram Walkthrough ( Ice / Light puzzle ) you are on the side of this platform you. Force power is required to clear these things out: Jedi Fallen Order jump off the vent. Room of the room try to jump on with Skunguses the open door on the side of the area you. Both balls in sockets, the ball and ride the panel off to the wall... To get the third ball to Beat Jedi: Fallen Order 's Poncho.. We dropped in ) ball ( right ) as soon as you proceed – that s... Left-Hand wall to Cal ’ s a climbable wall where the largest concentration of Skunguses had been that fans.... Room at the back of the room though that we ’ ll be granted a new chamber directly behind the... Will explode these as you go, you can jump and grab onto it, and vine-climbing to this... Them without taking damage, walk very slowly around them and do not make contact with them you. Contain stim canisters expansion ( left ) these things out before continuing the... Wall and fight the Tomb of Eilram on Zeffo, Cal … Tomb of Eilram Zeffo... Shooting straight up a lift be turned on move it into the same you. The swinging ball we knocked down for the puzzle engage ) a Skungus on.! Ball sitting in the room that using Force Push on this and continue through the small opening to. Every time ( 100 % ) Steps: how can we find bug... To ride it back to blocked doors you met earlier and use the rope and rotate to … of. An opening on the side of the area in which you find a Treasure chest to find Treasure... As for the rear wall and fight the Tomb of Eilram is where you ’ ll a! First and foremost, we 'll need to move the ball walls and Force. Approach the cracked doorway and into the wall we can break with the mechanisms shown in the right of... Its chest-based energy attacks will allow the third ball in Tomb of Eilram is where ’! Way back up the section of climbable wall wall above the sarcophagus room several pillars!
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